
Priestess Natasha
Southwark Industries
0
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Posted - 2012.11.20 18:58:00 -
[1] - Quote
Wanted to add some variations to the mining types I've experienced in other games. Also what I eventually did to make it suck less.
UO - The Mechanic: You hit the dirt or a mountainside with a pickaxe or a shovel. Travel - Areas depleted quickly so you had to move around. Solution: Eventually scripted with EasyUO, fully automated recalling (teleporting), mining, smelting and storing.
User input required. Medium to high. Script complexity - Medium to high.
SWG - (Pre CU/NGE) The Mechanic: Resources were extracted via machines that needed to be tended once a week or so. The extractors required fuel and cash to run. Travel - Non existant other than planet swapping, or heading out to your field. Again once a week or so to empty them out and refill with fuel. Solution: Slot trade and blanket large areas with heavy extractors on every planet. No macroing or scripting needed.
User input required. Harvesting - Low, Manufacture - High Script complexity - Not used.
Quality of resources changed, so having small farms on single planets generally didn't work too well. There was a limit on the number of harvester machines that one could have per character. Harvester slot trading was done with other players on different servers. It was not uncommon to have harvester fields numbering in the 100's
*** It should be noted that SWG crafting system was far and away the best crafting system ever made in any game at any time. Every item was unique, with unique stats. The skill (and luck) of the crafter, and material quality played an enormous role in the final product.
WoW - The Mechanic: Run around (later on fly around) and pick things up off the ground, or hit them with a pickaxe. Travel - It was very possible to set yourself a path or circuit and just mine/herb all day in one area or until you went insane. Solution - Botted. WoWGlider (MMOGlider) create your own paths and the bot would do it for you. Lootfilter for junk and wake up to bags full of herbs/ore.
User input required - Medium. Script complexity - Medium to high. Fishing was also trivial to script...just FYI.
EVE - The Mechanic: Move to a location and sit there until your bags are full. Empty and repeat. Travel - Non-existant. Solution- Bot it.
User input required. Low Script complexity - Trivial.
I'm a rabid crafter in every game I've ever played...except EVE. Why? It's too dull, even for me. I mean so dull that I can't even be bothered to script it. |